In: News
25 Mar 2010Site has been silent for some time… Things are gonna change, hopefully.
I’ve finished the code cleanup and documentation for an instrument which I’ve announced before on sc-users mailing list. It was named as TouchNet, but I’ve decided to separate the “Touch sampler” and “Net” parts so now it’s called “FingerNeedle”. Download link is at the [...]
In: News
1 Dec 2009I’ve updated my NatureToolkit Quark with two new classes. GAWorkbench and GAPmatch. As usual, full documentation is provided with examples so be sure to check them out.
GAWorkbench:
This is a general purpose and modular genetic algorithm class for SuperCollider. Genetic algorithm is a search technique used for finding approximate solutions to search and optimization problems. They [...]
In: News
29 Nov 2009- Laconicism – is a collection of procedural and interactive sound compositions.
The pieces are not finalized onto a static medium.
Instead, the collection is distributed as a computer software so that the works can be experienced in their intended multidimensional forms.
Click here for more info about my motivations, and the underlying mechanism.
Downloads:
Mac OS X: Download from [...]
In: News
22 Nov 2009I’ve added a GUI front-end for my FreeSound Quark which makes things a lot easier in interactive coding / performing situations. So you may want to update… This front-end uses the FreeSound class to download files from the freesound.org network based on the criteria you provide and they are available to you on the fly [...]
In: News
8 Nov 2009I’ve added a new Quark to SuperCollider Quarks repository that allows you to access the multitouch data from supported MacBook (and MacBook Pro) touchpads. It needs the tongsengmod application I’ve forked from the tongseng project, but once tongsengmod is installed, integration is seamless. The details can be found in the help file. Here is a [...]
Dan Stowell curated an excellent compilation of the SCtweet pieces as an album. SCtweets are (little) pieces composed in the SuperCollider environment with at most 140 characters in size (a limit employed by the Twitter service for posts). The album (which includes 22 tracks) and the source code is available to anyone for free, and [...]
If you’ve ever watched a movie in a movie theater, chances are that you are familiar with the “Deep Note”, the audio logo of THX. That sound is one of the first sounds we hear at the beginning of movie trailers in a THX-certified venue. I’ve always been fascinated with that great distinctive crescendo, starting [...]
In: Personal| Train of Thought
22 Jul 2009I’ve previously blogged about the sctwitting concept. Well, I still find the process interesting, fun and educating so I’m still contributing. Today, I was compiling my twits into a file to keep them locally on my computer, and the compressed look of the whole chunk looked pleasing:
And just for the fun of it, I wanted [...]
In: News
14 Jul 2009I’ve updated Hadron again and added the HadronPlugins Quark to the SuperCollider Quarks database. Full change log is here again:
http://quarks.svn.sourceforge.net/viewvc/quarks/Hadron/Help/Hadron-Changelog.html
HadronPlugins right now consists of two plugins. The first one is HrPresetMorph that provides two-to-many preset/state interpolation on a 2D surface to the Hadron system (much like the MetaSurface of the great AudioMulch). The other one [...]
In: News
5 Jun 2009Some of you might know about the Freesound project ( http://www.freesound.org ). The website is a collaborative database of Creative Commons licensed “sounds”. By “sounds”, they mean “samples only”, that are snippets of recorded stuff which are not to be identified as “songs”. It has a quite big community and they provide an API for [...]
Hello there, I'm Batuhan Bozkurt, a sound artist, computer programmer and performer from Istanbul - Turkey. This is my personal hub site where I regularly try to blog and share my projects and interesting things I stumble upon. For more info about me please click here.